
October 24 - 25, 2008 will be two days that live in infamy… or at least two days that are defined by action in a Danish forest, where Rollespilsfabrikken (The Roleplaying Factory) will be organising the English language Warhammer 40k larp “It is better to die for the Emperor”.
It’ll be grim action, dark humor and Dawn of War quotes galore, and it’ll be held exclusively in English, so as to appeal to an International player base… because after our experiences with Motherland earlier this year, and the success of the English language game of En Stilla Middag last year, we’ve realised the great untapped potential of International larps.
“It is better to die for the Emperor” is one of these, and also interesting because (like The Motherland) it utilizes a high degree of “Pick-up-and-play”. Most costuming will be provided, as will weapons and special equipment. So if you’re not doing anything else in the end of October, come play with us… it’ll be a blast.
www.rollespilsfabrikken.dk/40k
Dragonbane - the Legacy is a 177 page report and documentation of the larp Dragonbane, one of the most ambitious larp projects in the history of Nordic Larp. Written by Johanna Koljonen, Tiina Kuustie and Tiinaliisa Multamäki it contains documentation and analysis of the game vision, the game design process and the production.
Dragonbane was a fantasy village larp with the ambition to create a fully immersive world with working magic, a moving and talking dragon and characters played by people from several different countries and gaming cultures. It was played in Sweden in 2006.
Creating this document is a heroic effort, since much knowledge from big larp productions tends to fall out of memory. The report has a wealth of practical tips and insights, and gives a detailed picture of a project on the Nordic larp scene.
The report is a 9,5 M PDF document. Click here (or on the cover image) to download
In september a new chapter of reality game Maskspel (Maskplay) will commence, organised by Interacting Arts. The game is so far open to participants from Stockholm, but could in the future possibly be expanded to other parts of the Nordic community.

What is the game about?
The participants get a chance to explore the myth about the masks. What happens when they step down into the flesh and wander our streets? Can they be encountered? Are they dangerous? There is a group of scientists claiming that those who approach the masks become cursed and develop strange ideas. Have you heard that time sometimes freezes at the Jakobsberg Station? And who is building labyrinths in the forest around old Runsa fortification?
What do you do?
In Maskspel you accomplish missions and playful events. You take part in closed gatherings and open street escapades. Everything is connected. Maskspel is a reality game. This means that reality itself and the public environment is our playground. Maskspel is played in groups of three or more people.
This autumn the project is financed by Arbetarnas bildningsförbund (Workers’ Educational Association).
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