In the making: System Danmarc III

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The last System Danmarc game - setting the standard for what to expect

System Danmarc II was a live role-playing scenario set in a perhaps not so distant future where Europe had been united into the System, a super state dividing its citizens into classes based on wealth and ability to support oneself. The System was not fascist or purposefully brutal - it wanted to help you. If you would just stop screwing up and show some good spirit.

As a C-class citizen you were not locked up, but the only place you were welcome was the c-sector where you could get a place to live, food and some money off the System welfare programme. In the C-sector there was also entertainment, a fairly free flow of drugs and not much to do but fuck up your life some more. It’s all about riot control, eh? And keeping the streets clean for the A- and B-class citizens who earned the right not to be bothered by trash like you.

The C-sector was represented by a town built from freight containers in a square in central Copenhagen, inhabited by about 300 people. A documentary with interviews with (real) Danish politicians and homeless people shown at the end of the scenario indicated that the ideology depicted in the game might not be so far from today as you might think. You can read a review and game story from System Danmarc II, and read all the rest about it at the System Danmarc II game website.

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Coming up: System Danmarc III

System Danmarc III aims to explore the theme of refugees and their situation. Th

e initial idea: the game will be a three day march towards a hope of security northward, but not much is known in a future Europe torn apart by economic collapse and war.

The game will take place in May 2009, a year and a half from now. Now is the time to get involved if you want to be part of making this Amnesty International, Red Cross and Danish Refugee Help supported project real.

First workshop, 26th January 2008

There will be a first workshop on the 26th of January, 2008 in Copenhagen, kicking off the project and locking in on the vision through brainstorming, talking and making plans. This is where you can make yourself a part of the production.

After this workshop, four groups will be formed to work on plans for different parts of organizing the scenario:

Game design (stories, events, group descriptions and more)
Scenography (living conditions, transport and more)
PR (organising communication with player group leaders, players and press)
Logistics (location, fundraising, budget, cooperation, partners and more)

Second workshop, 24-25 May 2008

A final workshop (24-25 may, 2008, Copenhagen) will bring together all the plans and groups to form a common understanding of how the scenario can be made. A complete project plan is put together and a year of production gets it’s kickoff.

If you are interested in participating in System Danmarc III as a player, mark May 2009 in your calendar right now. If you want to be part of making it happen, get in touch with the organizers right now!

It’s all happening at the project webpage. It’s in danish, but if you don’t speak danish you can help out anyway, just get in touch. The game itself will most probably be played in several of the nordic languages and in english when needed.

System Danmarc III
http://www.munthe-kaas.dk/systemdanmarc

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<Edit Mathias Kromann Rode>
Thank you Andie for posting!
We’ve just uploaded a rip of the movies from the DVD about System Danmarc II. It’s a really god way to get to know about the project fast.

The movies can be found here; http://www.mkromann.dk/stash/sdc_dvdrip/sdc_dvdrip.html

1 Response to “In the making: System Danmarc III”


  1. 1 Nathan Hook

    Could someone supply an email address to contact the organisers on system Denmarc III?

  1. 1 Trailer, End Film and Behind the Scenes from System Danmarc II online at Nordic Scene

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