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Call for contributions to the Knutpunkt 2010 conference book

For the annual Nordic live-action role-playing conference there is usually a book with interesting ideas on larping and larp design, methods for playing and organizing, critique and theories on larp, and much more. This year the book will be produced by Interacting Arts.
This means that if we are lucky, we will have two books this year, since Markus Montola and Jaakko Stenros likely will be done with their book Nordic Larp at about the same time as KP. That book aims to present some of the most important Scandinavian larps. Read more about it here: http://nordiclarp.wordpress.com/

About the KP book
I had the idea to ask you to write your papers as historical or fictive personas – what would Freud or Batman say about larping? – or from a point 50 year from now. That may or may not be a good idea, if you like it, fine, if not, forget it.

It really doesn’t matter if the KP-book has any special theme, you will anyhow write what ever you want, so do that.

Still, let me ask you a question – How will we get larp out of the marginalized position and into the mainstream? Because admit it or not – we need to get there to survive, and secretely (I’m talking for myself here but I’m sure it goes for most of you), we want to get into the mainstream. So: HOW?

But I am convinced that beside that question you have a lot to say about larping, past, present or future, how it should be done (or not done), why your way is better than anybody else’s, how to save the world and whatnot. I am also convinced that you are eminently good writers that would like to see your thoughts in print. Go ahead, write what’s on your mind, and we will make it into a good KP-book.

Practical things
I would like to see proposals for papers as soon as possible, and must needs have the complete papers at the 1st of January. Proof reading will be done in dialogue with the writers, and the finalized papers should be done around 1st of February.

No, you won’t get paid for writing.

Write in English. If not, we will try to find translators, but since that will be time-consuming, you’re at risk to not be included in the book.

The guidelines for submission that Stenros and Montola made for the Solmukohta 2004 book are very useful. Check them out! http://www.ropecon.fi/solmukohta/submission.html

Regard them as GUIDELINES, NOT HOLY WRIT. Do not feel that you have to write in the academic style, but if you do, use them with common sense.

You can always reach me at elge@interactingarts.org

AND NOTIFY ALL YOUR FRIENDS!

Elge Larsson
Editor-in-Chief

Knutpunkt 2010 - Show not Tell

Next year, Anna Westerling and Anders Hultman will be organizing  the annual Nordic roleplaying convention Knutpunkt. This years theme will be “Show not Tell”. Don’t dare to miss out because it will be awesome!

Knutpunkt 2010 has a date, venue and money. April 22 – 25, at Fiskeboda, a 2 hour bus ride from Stockholm, the Knutpunkt conference is yet again going to rock your boat. Fiskeboda has all the essentials: large and small meeting rooms, beautiful nature, close proximity to a lake and a sauna. Mark this date down in your calendar now. Then continue reading.

We are looking to tap deeper into that pool of collective creative power that are the Knutpunktgoers. We want you to show us what you can do - not just by playing the games, but by running them. There is at least one programme point in each and everyone of us. And now, the time has come to host it. It does not have to be perfect, it just has to happen. Experiment. Dare. Create larp legend. Or at least take the first step.

Trend-sensitive as we are, we commit to the show-not-tell theme. We are looking for more things and shorter things, things that engage through active participation. We are inviting everyone of you to participate by performing: it can be presenting the larp and role-playing culture of your isolated pacific atoll by sampling its more esoteric games, holding a zero-gravity larping workshop or just bringing a copy of that great free-form game you played at Fastaval last year and running it on Sunday morning with your new friends. Or why not that mini-larp you ran with your closest friends last weekend? Role-playing is a patch-work of wide-ranging activities, and Knutpunkt its microcosm.

Knutpunkt 2010 will see the simultaneous release of no less than two books - one coffee-tablesque, presenting 29 iconic larps to the rest of the world, and one more traditional volume disseminating the latest and greatest in theoretical results, insights and games from the role-playing year of 2009.

As soon as the programme website is up, we will start soliciting your programme contributions, so dust off those old ideas for your amazing game or come up with new ones. Keep this channel open and prepare to be boarded.

Knutpunkt web site

Knutpunkt 2010 facebook event

Prolog | 2010 - A Swedish Larp Convention

When: March 5-7 2010
Where: Västerås, Sweden
Price: 250 to 500 SEK

Prolog | 2010 is a Swedish larp convention that aims to connect Swedish larpers from all different styles and cultures. Integration and inspiration through meeting new people, attending great workshops and of course by playing all kinds of larps.

In our program we aim to go as deep as possible in every aspect of larping. Ranging from workshops in reenactment handicraft to creating and playing small intriguing free-from roleplaying scenarios.

Our goal is to unify the Swedish larp society and to create a big sandbox for trying new things and evolving the whole movement. You are all invited, but as we turn to a diverse Swedish audience, most of the program will be in Swedish. With Knutpunkt 2010 also happening in Sweden next spring, we are hopeful that will be one of the best years for the larp movement in Sweden in some time.

Best regards to all of you in the Nordic Scene,
inspiring us to make this happen!
Petter Karlsson, Miriam Lundqvist and Martin Gerhardsson

Prolog | 2010 - Ett svenskt lajvkonvent

“American LARPers Are Useless!”

An important message from Germany about the difference between European and American larpers:

watch?v=Od8Ka7bdqvU&feature=player_embedded

(Actually a sketch video by Viennese performance artist Johannes Grenzfurthner.)

Nordic Larp: Call for Proposals

Jaakko Stenros and Markus Montola are putting together a book showing the different forms and styles of Nordic larps in texts and photographs. This document is a call for proposals on games that should be included in the book. While the texts themselves will be rather brief, all cases must be also presented with a number of quality images. The papers will be selected in an editorial process, based on abstracts or samples.

During the recent 10 or 15 years, a number of great larps have been organized in the Nordic countries, in and around the Knutpunk community. Unfortunately, only very few of those have been documented in any proper fashion. In an effort to correct the problem, Stenros and Montola are editing a book focusing solely on documenting larps; their innovations, designs, significance and expressive power. This book will be a celebration of the unpaid effort and creative work that has been put into building the Nordic tradition of larp.

The plan is to publish a high quality coffee table book. Larpers are the focus audience, but they hope to also gain the attention of people in theatre, visual arts, street art, game research and game design. Thus, the book should be self-explanatory, readable, intelligent and ambitious. The book will include approximately 20-25 case descriptions, selected with numerous criteria:

- Spectrum. The book should be representative of the different sides of Nordic larp.
- Photographs. The book needs photographs of sufficient quality (technical, aesthetic, journalistic).
- Impact. The significance of the game within the scene either as having impact on the scene or as having been influenced by the scene.
- Description and analysis. The quality of the proposed text about the game.

The first criterion is the most important. In practice, we will use “soft quotas” in the process: If the book has one Vampire proposal and five fantasy proposals, it is a reason for favoring the Vampire. Similarly, the book will have soft quotas for countries and organizer groups.

In a Knutepunkt 2009 workshop Stenros and Montola compiled a wish list for games they would like to include, in order to form an understanding on what the book should be like. The list can be found from the blog http://nordiclarp.wordpress.com/. In an ideal world, they’d include all those games, but all proposals are welcome.

They will look for funding from cultural grants. In addition, there is a contingency plan of possibly looking for a commercial photography book publisher for the book.

Editorial Process

The editors will both ask specific people to contribute descriptions of certain projects, and accept open submissions. Expression on willingness to contribute on a game can be expressed immediately. Papers are selected based on abstracts or representative samples of 500+ words and a few full-resolution images, with an editorial review. The editors need to have the first abstracts by September 20th, 2009. The selections will be made during the end of September and the submitters will hear back from the editors in the beginning of October. Final deadline, including photographs and relevant permissions, is November 15th, 2009.

The editors will provide feedback in all phases of the work, consulting external experts if needed. You should expect around two-three rounds of feedback on the text, one based on abstract and another based on full paper. The editors will provide help and guidance in the process.

The length of the papers is 1500-2000 words, plus captions and references. In addition, there will be fact boxes including credits, number of players and so on. In addition, the authors should submit 6-15 images with captions, out of which approximately 5-10 will be included.

The authors are responsible of procuring the photographs, and all the necessary permissions from copyright holders and people shown in the images. The editors may be able to help in the process. Submissions should follow the style guide available at http://nordiclarp.wordpress.com.

Production Crew

The book is edited by Jaakko Stenros and Markus Montola. It is produced by Anna Westerling and Anders Hultman. In addition, they have enlisted a number of country contacts, including Bjarke Pedersen (of
Denmark) and Eirik Fatland (of Norway). With photography, they will consult Britta Bergersen and Katri Lassila. They are still looking for a graphic designer.

More information: http://nordiclarp.wordpress.com

Jeepform nominated for Diana Jones Award

The shortlist for 2009 Diana Jones Award has been announced, and for the first time it includes some Nordic roleplaying. Two RPGs, a card-game, a mystery and a Scandinavian collective vie for hobby-gaming’s most exclusive trophy

The committee of the Diana Jones Award has released the shortlist for its 2009 award. This year the shortlist contains five nominees that in the opinion of the committee exemplify the very best that hobby-gaming has produced in the last twelve months. In alphabetical order, they are:

* Dominion, a card game by Donald X. Vaccarino (published by Rio Grande Games)

* Dungeons & Dragons 4th Edition, a role-playing game by Rob Heinsoo, Mike Mearls and James Wyatt (published by Wizards of the Coast)

* Jeepform, a game-style from Scandinavia (fostered by the Vi åker jeep collective: http://jeepen.org/)

* Mouseguard, a role-playing game by Luke Crane (published by Archaia Studios Press)

* Sweet Agatha, a mystery game by Kevin Allen Jr (self-published)

The winner of the 2009 Award will be announced on Wednesday 12th August, at the annual Diana Jones Award and Freelancer Party in Indianapolis, the unofficial start of the Gen Con Indy convention.

The Diana Jones Award for Excellence in Gaming was founded and first awarded in 2001. It is presented annually to the person, product, company, event or any other thing that has, in the opinion of its mostly anonymous committee of games industry luminaries, best demonstrated the quality of “excellence” in the world of hobby-gaming in the previous year. The winner of the Award receives the Diana Jones trophy.

The short-list and eventual winner are chosen by the Diana Jones Committee, a mostly anonymous group of games-industry alumni and illuminati. Past winners include Peter Adkison, Jordan Weisman, the role-playing games Nobilis, Sorcerer, and My Life with Master, and the board-game Ticket to Ride. This is the ninth year of the Award.

Vi åker jeep [Eng.: We go by jeep] is a group of Scandinavian roleplayers and gamewrights pushing their style of play, known as jeepform to the rest of the civilized roleplaying world.

Finnish roleplaying game features penguins

The Society for Nordic Roleplaying publishes two roleplaying games in Finnish this summer. Ikuisuuden laakso and Itran kaupunki open up new topics for roleplaying.

The philosophical Ikuisuuden laakso (”Valley of Eternity”) is Juhana Pettersson’s first roleplaying game. It is a tragic RPG set in the Antarctic, in which the players take on the roles of hero penguins living on the borders of penguin society. The life of a hero is not an easy one, even if they are penguins: she must sacrifice everything in her battle against skua gulls and leopard seals, but will always remain a stranger in the eyes of her fellows. The anthropomorphic animals are a cleansing, distancing element in Ikuisuuden laakso, but obviously they also provide comedy.

Juhana Pettersson is a Helsinki-based game designer and journalist. As the editor-in-chief of Roolipelaaja magazine he is a pioneer of RPG journalism. He has also written the much lauded non-fiction book Roolipelimanifesti (”Role playing manifesto”) in 2005. Pettersson has studied media art in France.

Pettersson has been an Antarctica enthusiast for a long time. In 2008 he created the Antarctica-set larp Snowstorm, and in his blog he presents and reviews books and films set in the region. “Years ago I looked at a map of the planet, and said to myself, there’s a white area at the bottom, that I don’t know anything about. Since then I’ve read everything about the southern continent I’ve been able to get my hands on. My dream is to some day visit there, but before that I’ll have to settle on designing games about penguins.”

“The penguin is the everyman of Ikuisuuden laakso. A penguin is noble and foolish at the same time, and can thus avoid the ubermensch ideas which traditionally arise when dealing with the topic of heroes and heroism,” Pettersson says.

Norwegian surrealism

Itran kaupunki (”The City of Itra”) was originally published in Norwegian as Itras by, and is the first roleplaying game translated into Finnish from a language other than English. The game is set in a surrealistic 1920s city that is controlled from the mysterious Moon Tower, and whose streets are filled with the strangest of figures. Itran kaupunki draws from the tradition of roleplaying games, surrealism, futurism, and Norwegian children’s literature.

The creators of Itran kaupunki are Ole Peder Giæver and Martin Bull Gudmundsen. Giæver has roleplayed since he was ten. He works as a journalist in the Norwegian online paper ABC Nyheter. Gudmundsen studies psychology at the Oslo University.

The Society
The Society for Nordic Roleplaying works to facilitate the development and growth of Nordic roleplaying culture in Finland by making works published in other Nordic languages available in Finnish.

We also work to keep the local scene vital by publishing groundbreaking new games by Finnish designers. The Nordic countries of Finland, Sweden, Norway and Denmark are at the vanguard of global roleplaying culture.

Nordic games have broadened the horizons of what can be done in the roleplaying medium and broken barriers between roleplaying and other artforms such as performance art and theatre.

So far,  English has been the language of Nordic cooperation. Ideas have been exchanged at international forums like the annual Knutepunkt event, but actual roleplaying publishing has remained a national affair. Games published in Norwegian or Danish won’t reach audiences in other countries because of the language barrier.

Both games will be published at Ropecon on July 31st, 2009. Ropecon is held annually in Espoo.

More information on Itran kaupunki and The Society for Nordic Roleplaying: Mike Pohjola, email mikepohjola@gmail.com

More information on Ikuisuuden laakso: Juhana Pettersson, email jlp@iki.fi

The Society for Nordic Roleplaying: www.nordicrpg.fi

Nørwegian Style - a roleplaying game anthology

Nørwegian Style is a collection of 17 Norwegian role-playing games translated to English. The book is edited by Matthijs Holter and Even Tømte, and designed by Håken Lid.

The book includes at least one larp (New Voices In Art) and several short games that can be played as larps, as well as a short introduction to Norwegian role-playing history.

The 225 pages softcover book is available from Lulu for $10:
http://www.lulu.com/content/paperback-book/norwegian-style/5140294

The project also has a blog at norwegianstyle.wordpress.com

Translation project for Nordic scenarios

Gnavpotveksler is a project started by danish role-player Luisa Carbonelli.

We’ve talked a lot about the curiosity from foreigners towards the Danish scenario tradition, and the other way around. The thing is that not many outside Denmark masters the difficult Danish tongue. Thus the authors of this year’s Fastaval were repeatedly encouraged to venture into translating their scenarios into English and every other language they might think of.

The first aim of the project is to translate the Otto Award Winners from Fastaval 2009 in Århus, Denmark. It will be a team effort and contributors are more than welcome.

Take a look, and contribute by suggestion scenarios for translation, or help with the translations. There is already a small community involved in the project, and a wiki for coordination.

The Gnavpotveksler - the Grumpy Converter from Bluxte - is a creature from the comics series about “Valérian and Laureline” (Linda og Valentin) by Pierre Christin. The Grumpy Converter appears in the album “Ambassador of the Shadows”. He is a little guy that generates new copies of any currency you feed him. The process exhausts him greatly but he inevitably develops a fondness for the one that puts him through it. (Quoted from Gnavpotveksler - The Title)

Knutepunkt registratration closes Thursday 2nd of April

If you haven’t signed up to Knutepunkt so far have a look at the programme and see if this catches your interest. The final deadline for signing up is Thursday 2nd of April. Curious about the content of this year’s Knutepunkt?

The programme can be downloaded here